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Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Monday, 19 August 2013

On Podcasts

Looking at podcasts, it took me a while to discover one about the use of Augmented Reality in the library, but in the end I did.  It can be found here;


PodOmatic. 2012. Linda's podcast. [online] Available at: http://lis460.podomatic.com/entry/index/2012-03-22T10_41_44-07_00 [Accessed: 20 Aug 2013].

Jessica Blasko - Augmented Reality in the Library is a podcast of a talk by Jessica Blasko, public librarian at the Watertown Public Library, uploaded by Linda W Braun, Project Management and Consulting Coordinator of Librarians and Educators Online.  LEO is a consulting company specializing in the growing technology and information needs of libraries, schools, and other educational institutions.  There is some authority from the speaker on the podcast, though given the commercial nature of the company the uploader works for, it may be lessened partially.  The talk is about what AR is, and why it should be used.  The talk was made March 22, 2012, making it fairly recent.  It is aimed towards other librarians and those that work in libraries.

A Glimpse of the Future

Could this be a glimpse of the augmented reality libraries of the future?



The possibility is intriguing  - and one to look forward to.

ShelvAR In Action

Continuing on with our class exercises, we come to YouTube.  For this part of the course, I am going to show a video on the AR app, ShelvAR, now being tested in the Wertz Art and Architecture Library at Miami University.  ShelvAR is designed to increase the speed and accuracy of shelf-reading, which has to date always been done by eye.






YouTube. 2012. ShelvAR - ISMAR 2012 submission. [online] Available at: http://www.youtube.com/watch?v=5syfcmV3mwQ [Accessed: 20 Aug 2013].


The ShelvAR - ISMAR 2012 submission YouTube video was uploaded by Dr Bo Brinkman, of the Miami University Department of Computer Science and Software Engineering, which gives the video authority.  In it he explains and demonstrates the ShelvAR app.  The video was posted May 23, 2012, meaning it is a bit over a year old, but still relevant given the app is not yet publicly released.  The video is aimed towards librarians and those who work in libraries, as a demonstration of what will be available in the future, as well as for anyone interested in the development of AR.

There are also a couple of other videos which have shown the development of the app.


 From Jul 6, 2012, showing the app in action being tested in the Wertz library.


From Mar 22, 2011, showing the app for the first time.

As can be seen, once this tool is up and running and available, it will be a valuable tool in any library, given the time savings and accuracy it provides.  It is an example of just what can be expected with the addition of augmented reality to libraries.

Augmented Reality in Education Wiki



Trying to find a wiki based around AR in libraries is, not surprisingly, not easy. The wiki I am looking at for my annotated bibliography is about augmented reality in education.

Augmented-reality-in-education.wikispaces.com. 1997. Augmented Reality in Education - home. [online] Available at: http://augmented-reality-in-education.wikispaces.com/ [Accessed: 13 Aug 2013].


The Augmented Reality in Education wiki was set up by Karen E Hamilton, professor and online coordinator in the School of Liberal Arts & Sciences at George Brown College in Toronto, Canada, as part of the Curriculum, Technology and Educational Reform (CTER) program at University of Illinois- Urbana.  Given she is the only poster to date, it gives the wiki authority, but given the nature of wikis and that they can be added to by others, it is no guarantee that it will remain so.  The most recent updated were in March this year, which makes it fairly relevant.  The blog is aimed at those interested in using AR in the fields of education.



Monday, 29 July 2013

State of Alaska Library Emerging Tech Guides


On the State of Alaska's Depart of Education and Early Development, Division of Libraries, Archives and Museums' website, they have, among their resources guides, one on emerging technologies. So far it covers 3D Printers, Augmented Reality and Maker Technology.

Given this blog is about Augmented Reality in libraries, it is that part of the guide we will be looking at. The guide on AR gives a brief overview on what AR is, as well as links on articles specific to AR use in libraries, example uses, vendors/developers and videos.

Cornwall, D. 2012. Augmented Reality - Emerging Technologies - ResourceGuides at Alaska State Library. [online] Available at: http://lam.alaska.gov/ar [Accessed: 30 Jul 2013].

The Augmented Reality - Emerging Technologies - ResourceGuides at Alaska State Library, maintained by Daniel Cornwall, digital librarian for the State of Alaska's division of Libraries, Archives and Museums and Chapter Councilor of the American Library Association, is an Alaskan Government site and therefore is authoritative. It was last updated on 23/07/2013, which makes the information contained current. It is aimed at sharing information about AR that may be of current or future use to libraries, archives and museums and is aimed towards them, though is accessible for all.

Tuesday, 23 July 2013

The Strange Librarian on Geolocation/AR/QR in libraries.

The following is a link to a post by the Strange Librarian (aka Julie) from 2010 discusiing a number of emerging technologies and the preospects for use in libraries.  In this case, it is about geolocation, augmented reality and also QR codes.

(geolocation + augmented reality + QR codes) libraries | the strange librarian

Strangelibrarian.org. 2010. (geolocation + augmented reality + QR codes) libraries | the strange librarian. [online] Available at: http://strangelibrarian.org/2010/01/geolocation-augmented-reality-qr-codes-libraries/ [Accessed: 23 Jul 2013].

Julie Strange, an adjunct professor of the University of Maryland's iSchool and Statewide Coordinator for Maryland AskUsNow!, their statewide virtual reference service, discusses three emerging technologies, of geolocation, augmented reality and QR coding.  In it she offers her views on how they may be used in libraries, and how they may add value to the library experience for customers.  She makes references to use of the technologies in other fields.  Given her credentials, she does have some authority in the area, having been posting about mostly librarian related topics since 2007.  Though the post itself is from three years back, the technologies discussed are still in their infancy and development when it comes to libraries.  While the post is aimed more towards libraries and librarians, it is done so in a manner than any can understand.

Welcome

Welcome to my Augmented Reality Libraries blog.

This blog forms part of my assessment for the Diploma of Library and Information Systems course I am undertaking.  In particular, we are looking at an emerging technology and how it can be used to meet the needs of library customers.

The technology I shall be looking at it augmented reality.

What exactly is augmented reality?  Wikipedia describes it as "a live, direct or indirect, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data."

For examples that may help provide better understanding, augmented reality (AR) can be seen utilised in such movies as Iron Man, Minority Report and Terminator.

Or you could watch the following video for an explination, with examples.




As this is a blog that forms part of a course assessment, it will be heavily dotted with citations and annotated bibliographies.

Dovgal, Denis. 2013. Augmented reality. What is augmented reality?. [online] Available at: https://www.youtube.com/watch?v=09vxKN1zLNI [Accessed: 23 Jul 2013].

En.wikipedia.org. 2013. Augmented reality - Wikipedia, the free encyclopedia. [online] Available at: https://en.wikipedia.org/wiki/Augmented_reality [Accessed: 23 Jul 2013].