Continuing on with our class exercises, we come to YouTube. For this part of the course, I am going to show a video on the AR app, ShelvAR, now being tested in the Wertz Art and Architecture Library at Miami University. ShelvAR is designed to increase the speed and accuracy of shelf-reading, which has to date always been done by eye.
YouTube. 2012. ShelvAR - ISMAR 2012 submission. [online] Available at: http://www.youtube.com/watch?v=5syfcmV3mwQ [Accessed: 20 Aug 2013].
The ShelvAR - ISMAR 2012 submission YouTube video was uploaded by Dr Bo Brinkman, of the Miami University Department of Computer Science and Software Engineering, which gives the video authority. In it he explains and demonstrates the ShelvAR app. The video was posted May 23, 2012, meaning it is a bit over a year old, but still relevant given the app is not yet publicly released. The video is aimed towards librarians and those who work in libraries, as a demonstration of what will be available in the future, as well as for anyone interested in the development of AR.
There are also a couple of other videos which have shown the development of the app.
From Jul 6, 2012, showing the app in action being tested in the Wertz library.
From Mar 22, 2011, showing the app for the first time.
As can be seen, once this tool is up and running and available, it will be a valuable tool in any library, given the time savings and accuracy it provides. It is an example of just what can be expected with the addition of augmented reality to libraries.